Anakha (
bluerosedreams) wrote in
furaddo2014-04-27 05:03 am
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Jacklynn BNW app
PLAYER INFO
Name: Ana
Contact Information: bluerosedreams @ DW, anakhathesilver @ AIM, anakha @ plurk
Time Zone: CST
Characters Played: N/A
CHARACTER INFO
Character Name: Jacklynn
Character Canon: Original
History: As she’s an original, I put her history under AU history. I wasn’t sure which spot to put it in.
AU History: Jacklynn doesn’t remember much of her early years. She barely remembers the faces of her parents—just vague images. All she does remember is that she was found, wandering the mountains, by a Froslass. Seeing opportunity and a potential lure, the pokemon took her in and thus began Jacklynn’s life in the cold, which would continue until she was into her early twenties. It’s assumed her parents died in an accident in the high mountains with her surviving them.
She was raised with much care, taught how to hunt and survive in the cold climate, and told never to venture far. She was very attached to her foster mother, and obeyed cheerfully. They hid in a lonely cave where the Froslass could keep her trophies with a corner designated for the girl to keep warm. Naturally, she kept bundled, often fashioning her own clothing out of the clothes of others—usually people lured back by Jacklynn herself. She hadn’t realized her own immunity to cold, after all, and simply did as her mother told her.
However, as Jacklynn grew older, and closer to her foster mother, the Froslass became increasingly aware that she couldn’t keep her beloved daughter forever. Jacklynn could stand to learn from other human beings, which she had no real recollection of beyond the ones she lured. Human culture happened to be something she’d not know. But her mother, at the same time, was greedy and kept her as long as possible. Perhaps Jacklynn was, after all, a living trophy.
But all things must come to an end. One day, a girl named Rise came to the mountains, and bonded with a different Froslass. Realizing that she had to let her daughter go, Froslass sent Jacklynn to meet with the girl and so, the two traveled down the mountain together. And thus began Jacklynn’s life in Union City.
Canon Personality: Jacklynn, to start with, is a very odd girl. She’s grown up with very, very limited human contact. This means that she doesn’t know how to interact with other people. She doesn’t really have a brain to mouth filter because she never learned what is and is not socially acceptable to human society. Because of this, she can say some pretty creepy things—which makes sense with her upbringing! Most humans she met would be quickly frozen into statues for her adoptive mother to keep. Another result of this isolation is that she never learned to read. She had no reason to.
This isolation doesn’t stop her from being friendly. She definitely tries, for sure, to smile and be kind. But she’s from a very brutal environment, where the only ones she can trust is her family. So that is another thing she needs to work on, obviously. She’s also only really done as she was told, so thinking for herself outside of survival situations is not Jacklynn’s strong suit. But that does bring up one of the things she is good at: surviving in the cold. She knows how to start a fire and cook over it, she knows how to climb a tree, those kinds of things.
Jacklynn is normally a quiet person, despite trying to be friendly, and she is rather blunt in stating things. As such, she can come off as cold and without sympathy—pun not intended. She simply doesn’t know how to hold conversations yet, as her life with her mother was relatively quiet. She herself has a degree of charisma, given she was raised as a lure, and it manifests in a slight manipulative streak—she knows playing at that she’s helpless will get people to underestimate her. If she acts like she’s in trouble, she can still from them or even kill them. And she thinks this is okay, due to her upbringing. It’s how she and her mother got by, and maybe she even gets a tiny bit of thrill from it.
Jacklynn is a very practical girl. Her home is harsh, so there’s few luxuries. Playing happened with Snorunt in the area, children like her. As such, Union City is going to be quite the culture shock. Why do people need so much? She doesn’t understand, and technology especially will be foreign to her. Her speech is stunted, coming in short sentences—say what needs to be said and not much more. Heat causes her to wither, given how long she’s spent in the cold. Above all, though, she is insatiably curious, and it has gotten her in trouble before. She just learned not to question when Mother says to do something as it could mean life or death.
AU Deviation: See above since she was tailored to the game and I really didn’t know where I should place this.
Canon Abilities: N/A
Enlightened Abilities: Jacklynn’s typing is Ice/Ghost. Her powers, at first, are exceedingly simple. Just a simple immunity to the cold. From then on, the two levels are best described as, “Can make flurries and maybe a snowball if she concentrates hard enough” followed by her final power with small snowstorms. It’s a pretty easy, linear step up. As well, her Perk would be Kindred Soul, as it plain just makes sense with how she’s spent her entire life around Pokémon.
Starter Pokémon: Snorunt
Notes/Special Considerations: None that I can think of, but this is permission if you ever want to borrow her for a plot. Just hit me up.
SAMPLES
(NOTE: You may link a previous entry or thread, including testrun or musebox threads (but NOT Dear Mun), for one or both samples. However, we want to see the character in the setting of Brave New World and specifically in their AU for at least one sample.)
First-Person: …I miss Mother.
[Jacklynn curls up and holds the Snorunt in her arms. The small creature blinks up at her, reaching up to pat her shoulder.]
…I do not know what to do. Mother always guided me. Now she is not here. I am… Not sure I can find my way.
[It’s a confession, spoken to her companion and the wind. Maybe she shouldn’t have come with Rise. Maybe she shouldn’t have left home despite Mother telling her to. She doesn’t know what to do with herself and her new little companion.]
…I will have to do my best, I guess. …Things are so very different now. I wonder if Mother would be proud of me. …I guess I just… Need to keep moving forward…?
[…So many questions swirl through her skull. She can’t remember a life before ice and snow and cold, after all.]
…We will simply have to move forward, Yakone. That is the only choice left to me now. One can only ever move forward, never back.
Third-Person: Brilliant lights dance across the sky sometimes. They thrill and enchant, and Jacklynn is content to stare at them from inside the cave. Sometimes, others will come join her—Mother, a group of Snorunt gathered at her feet, a few Swinub maybe, perhaps a Cubchoo. It’s never a lonely thing, and she adores these times. Other times, she is content to study the star-dotted sky and memorize locations of stars as they change. Navigation, after all, is important. But when enough of the show has passed, she always retires to the cave to sit by a small campfire and tell her mother about her day.
“There were human footprints not my own when I was out today, Mother,” she says over the campfire sometimes. The Froslass smiles, and Jacklynn feels proud. She is helping, after all, and she finds her mother’s art to be so very beautiful. Life is such a precious gift, and being aware of one’s own morality is an asset. She adds a log to the fire and stokes it with a stick, a practiced motion that takes little effort or thought—automatic when it gets to a certain point.
“I will go find them tomorrow, then,” she says. Her mother doesn’t say anything, but she does move closer and press a gentle kiss to the girl’s forehead before moving on to inspect and preen over her trophies. It is almost time for Jacklynn herself to sleep, now that she has consumed the food she scrounged. Yes, sleep… She’d had a busy day, after all, and there’s an even busier one ahead tomorrow.
Name: Ana
Contact Information: bluerosedreams @ DW, anakhathesilver @ AIM, anakha @ plurk
Time Zone: CST
Characters Played: N/A
CHARACTER INFO
Character Name: Jacklynn
Character Canon: Original
History: As she’s an original, I put her history under AU history. I wasn’t sure which spot to put it in.
AU History: Jacklynn doesn’t remember much of her early years. She barely remembers the faces of her parents—just vague images. All she does remember is that she was found, wandering the mountains, by a Froslass. Seeing opportunity and a potential lure, the pokemon took her in and thus began Jacklynn’s life in the cold, which would continue until she was into her early twenties. It’s assumed her parents died in an accident in the high mountains with her surviving them.
She was raised with much care, taught how to hunt and survive in the cold climate, and told never to venture far. She was very attached to her foster mother, and obeyed cheerfully. They hid in a lonely cave where the Froslass could keep her trophies with a corner designated for the girl to keep warm. Naturally, she kept bundled, often fashioning her own clothing out of the clothes of others—usually people lured back by Jacklynn herself. She hadn’t realized her own immunity to cold, after all, and simply did as her mother told her.
However, as Jacklynn grew older, and closer to her foster mother, the Froslass became increasingly aware that she couldn’t keep her beloved daughter forever. Jacklynn could stand to learn from other human beings, which she had no real recollection of beyond the ones she lured. Human culture happened to be something she’d not know. But her mother, at the same time, was greedy and kept her as long as possible. Perhaps Jacklynn was, after all, a living trophy.
But all things must come to an end. One day, a girl named Rise came to the mountains, and bonded with a different Froslass. Realizing that she had to let her daughter go, Froslass sent Jacklynn to meet with the girl and so, the two traveled down the mountain together. And thus began Jacklynn’s life in Union City.
Canon Personality: Jacklynn, to start with, is a very odd girl. She’s grown up with very, very limited human contact. This means that she doesn’t know how to interact with other people. She doesn’t really have a brain to mouth filter because she never learned what is and is not socially acceptable to human society. Because of this, she can say some pretty creepy things—which makes sense with her upbringing! Most humans she met would be quickly frozen into statues for her adoptive mother to keep. Another result of this isolation is that she never learned to read. She had no reason to.
This isolation doesn’t stop her from being friendly. She definitely tries, for sure, to smile and be kind. But she’s from a very brutal environment, where the only ones she can trust is her family. So that is another thing she needs to work on, obviously. She’s also only really done as she was told, so thinking for herself outside of survival situations is not Jacklynn’s strong suit. But that does bring up one of the things she is good at: surviving in the cold. She knows how to start a fire and cook over it, she knows how to climb a tree, those kinds of things.
Jacklynn is normally a quiet person, despite trying to be friendly, and she is rather blunt in stating things. As such, she can come off as cold and without sympathy—pun not intended. She simply doesn’t know how to hold conversations yet, as her life with her mother was relatively quiet. She herself has a degree of charisma, given she was raised as a lure, and it manifests in a slight manipulative streak—she knows playing at that she’s helpless will get people to underestimate her. If she acts like she’s in trouble, she can still from them or even kill them. And she thinks this is okay, due to her upbringing. It’s how she and her mother got by, and maybe she even gets a tiny bit of thrill from it.
Jacklynn is a very practical girl. Her home is harsh, so there’s few luxuries. Playing happened with Snorunt in the area, children like her. As such, Union City is going to be quite the culture shock. Why do people need so much? She doesn’t understand, and technology especially will be foreign to her. Her speech is stunted, coming in short sentences—say what needs to be said and not much more. Heat causes her to wither, given how long she’s spent in the cold. Above all, though, she is insatiably curious, and it has gotten her in trouble before. She just learned not to question when Mother says to do something as it could mean life or death.
AU Deviation: See above since she was tailored to the game and I really didn’t know where I should place this.
Canon Abilities: N/A
Enlightened Abilities: Jacklynn’s typing is Ice/Ghost. Her powers, at first, are exceedingly simple. Just a simple immunity to the cold. From then on, the two levels are best described as, “Can make flurries and maybe a snowball if she concentrates hard enough” followed by her final power with small snowstorms. It’s a pretty easy, linear step up. As well, her Perk would be Kindred Soul, as it plain just makes sense with how she’s spent her entire life around Pokémon.
Starter Pokémon: Snorunt
Notes/Special Considerations: None that I can think of, but this is permission if you ever want to borrow her for a plot. Just hit me up.
SAMPLES
(NOTE: You may link a previous entry or thread, including testrun or musebox threads (but NOT Dear Mun), for one or both samples. However, we want to see the character in the setting of Brave New World and specifically in their AU for at least one sample.)
First-Person: …I miss Mother.
[Jacklynn curls up and holds the Snorunt in her arms. The small creature blinks up at her, reaching up to pat her shoulder.]
…I do not know what to do. Mother always guided me. Now she is not here. I am… Not sure I can find my way.
[It’s a confession, spoken to her companion and the wind. Maybe she shouldn’t have come with Rise. Maybe she shouldn’t have left home despite Mother telling her to. She doesn’t know what to do with herself and her new little companion.]
…I will have to do my best, I guess. …Things are so very different now. I wonder if Mother would be proud of me. …I guess I just… Need to keep moving forward…?
[…So many questions swirl through her skull. She can’t remember a life before ice and snow and cold, after all.]
…We will simply have to move forward, Yakone. That is the only choice left to me now. One can only ever move forward, never back.
Third-Person: Brilliant lights dance across the sky sometimes. They thrill and enchant, and Jacklynn is content to stare at them from inside the cave. Sometimes, others will come join her—Mother, a group of Snorunt gathered at her feet, a few Swinub maybe, perhaps a Cubchoo. It’s never a lonely thing, and she adores these times. Other times, she is content to study the star-dotted sky and memorize locations of stars as they change. Navigation, after all, is important. But when enough of the show has passed, she always retires to the cave to sit by a small campfire and tell her mother about her day.
“There were human footprints not my own when I was out today, Mother,” she says over the campfire sometimes. The Froslass smiles, and Jacklynn feels proud. She is helping, after all, and she finds her mother’s art to be so very beautiful. Life is such a precious gift, and being aware of one’s own morality is an asset. She adds a log to the fire and stokes it with a stick, a practiced motion that takes little effort or thought—automatic when it gets to a certain point.
“I will go find them tomorrow, then,” she says. Her mother doesn’t say anything, but she does move closer and press a gentle kiss to the girl’s forehead before moving on to inspect and preen over her trophies. It is almost time for Jacklynn herself to sleep, now that she has consumed the food she scrounged. Yes, sleep… She’d had a busy day, after all, and there’s an even busier one ahead tomorrow.
REVISIONS
Powers: The best way to describe the first stage of her powers is high tolerance to cold. She can wear less layers than a normal human and trudge around in the snow without getting frostbite or dying. However, she isn't entirely immune to it, and she does need a degree of warmth--hence the fire.
Upon her first evolution, her skin and hair become noticeably paler, her eyes darker with darker coloring beginning to overtake the sclera. She gains an almost unearthly hair. Her powers, meanwhile, become stronger. Cold isn't really a thing that can bother her anymore, though this comes at the cost of hotter areas being a pain. She can create a storm of flurries over a small area, probably about one city block, and if she concentrates hard enough, she can create a snowball in her hand, though this take about a minute of full concentration.
Her final evolution, meanwhile, sees her skin becoming pale and nearly white, while ice forms in her hair almost like erratically placed beads. The sclera of her eyes darken fully, giving the appearance of having no whites to her eyes, and she takes on a very unearthly presence. She can generate an aura of cold around herself to keep herself cool, and also create smaller snowstorms of about five blocks in radius. Creating icicles and snowballs to throws isn't a big deal, though she can really only create up to three at once. ...Basically, she knows Blizzard in this form.
Sample 1: Mother, I wonder if you would be proud of me.
[Jacklynn speaks to the air as she sits on the cold, hard ground, holding onto the little Snorunt in her arms. It's just them, alone. They have a friend, yes, but it's still virtually just the two of them.]
...I am trying hard to live on my own. But I am not sure I know how to be human. I only know you.
[She tucks her jacket around the Snorunt, smiling down at it. This one... Is hers to care for. Like Mother did for her.]
...Maybe I can do this after all. If it is for this little one, I am sure that I can. I had you to guide me as a mother, after all. Maybe it is, in fact, time for me to act as such.
[...Shelter is ideal. She will carry the Snorunt in her arms as she stands, humming softly as she walks along. A sleepy little one...]
Yes... I do believe everything will be... All right.
Sample 2: Rain is not something Jacklynn had ever experienced. To feel the water on her skin, to feel it sprinkling down from above and matting her hair, is an entirely new sensation. She cups a hand, examining it with wide eyes and deep interest. What is this, what is this? It's fascinating, is what it is. Even as her clothes cling to her body, she can't help but be excited and energized by her discovery. Twirling and dancing, she stretches her arms wide as she stares upwards and lets the droplets cling to her face, tailing down when enough collects.
"It is like snow, but not as cold and not soft," she whispers to herself. There is awe in her voice as she traces droplets along her skin, connecting them with thin rivers. This entire place had fascinated her since she had arrived, even if she is scared of the unknown. The buildings are tall, and she pauses to touch one and run fingers along it. It is not like the hard cave walls or rough bark of the trees, and everything is warm enough for her to be uncomfortable. Some places are cramped, while others are easier to breathe in. Such stark contrast all in one place is new in its own way. While contrast is something she knows, it is not this kind. A thing she can't describe in words as she walks along the street, feet on steady and relatively even ground.
It's almost sensory overload as she observes her new surroundings. From now on, she is to live here, right? To learn how to be human. She's not sure if she can do it, but she will try to do her best. With a determined look, she'll turn her head down, no longer craning it to see the high buildings. Move forward, it's all you can do. There is no going back.
She'll make her mother proud.